For me, this is part of my overall aim to develop interest and understanding, and expand the audience for interactive writing. The more writers who grow to love this wonderful narrative environment, the better for the art and for audiences in the future. I await the first best selling hyper-novel to come out of a major publisher, and I urge anyone who has a story to tell, to have a go at using Genarrator!
Thursday, 11 July 2013
Aim Higher school project, and other news
For me, this is part of my overall aim to develop interest and understanding, and expand the audience for interactive writing. The more writers who grow to love this wonderful narrative environment, the better for the art and for audiences in the future. I await the first best selling hyper-novel to come out of a major publisher, and I urge anyone who has a story to tell, to have a go at using Genarrator!
Monday, 29 October 2012
Genarrator going from strength to strength
We've added a 'display rules' function, which allows the writer to hide selected story elements (eg, items such as videos or text, or whole pages) from the reader until they've seen other selected elements. This enables the writer to create tension, anticipation, plot twists, and of course the game-like quality of 'find this you before you can find that'.
We've also added a musical soundtrack option, so that music or soundscape can play across the whole narrative, regardless of which pages are being viewed; or music changes when the page changes, allowing moods to be created via sound as well as visuals and text.
Animations can now be uploaded and controlled within Genarrator, meaning that all sorts of navigation, design or story elements can be made (eg in Photoshop) or found from non-copyright sources on the web. Again, this has added enormously to the design possibilities for writers.
So, I'm looking forward to seeing what this term's students come up with.
Finally, I'm going to be running a writing workshop with school pupils next term, as part of the Aim Higher initiative. It will be fun to do and exciting to see what younger writers create. Also, a good test of Genarrator's usability.
Monday, 24 October 2011
thoughts about teaching new-media narrative
1. Really encourage students to find examples of interactive narrative for themselves - there's so much out there, and they will quite easily find examples they like. Getting students to feed back on the 'likes' and 'dislikes' is a big first step towards students understanding what works and doesn't work for readers. This procedure needs to be backed up maybe wit lectures on history and theory around hyper-text/narrative reception, and even game theory; but there's no really substitute for students experiencing pieces for themselves and analysing various elements of the work they experience. See 2. below for aspects students should be analysing.
2. My own research tells me that the following are essential components to consider - navigation system, purposefulness of hyper-links (these need narrative importance, not just random linking for 'fun'), use of interactivity (is it meaningful or mere decoration?), narrative movement, site orientation tools, freedom of movement for the reader (ie you should be able to g where you want ideally, so if a narrative is strictly linear, it has better be very engaging!), flow (effort and reward should be balanced., ending (is it clear when this has been reached/Most readers want to know this).
3. When they are beginning to conceive narrative ideas, encourage students to think beyond the printed page - depending on their backgrounds and own reading/gaming/viewing/interacting preferences, they will come with a preconception of what an interactive narrative might be, but 'book' is often the pre-set. So, ask them to be sure that what they are creating could not work in print.
4. Planning the 'plot' on paper, by sketching and mapping, is very helpful when thinking about the hyper-structure. Plot is not a pre-fixed structure now, because the writer is offering choices, branching pathways, multiple endings, or 'versions' of the narrative which depends on what elements are read or not read (or maybe viewed/not viewed. or listened to/not listened too - remember this is a multi-media world). Family trees, flow-charts, storyboards are all possible approaches to designing narrative structure.
5. Students should create screen designs on paper, or a digital sketchbook, eg in Photoshop. Assuming your students are not specifically art and design students, simple sketches or even mock-ups done in Photoshop are really useful. Saves time, mistakes, frustration, and focusses on issues of navigation and interactivity, but 'seeing' these on paper before committing to screen.
6. Because I'm working with non-technical students, I encourage 'borrowing' from the web - allow students to openly find images, mp3 files, animations, video, etc, and acknowledge these usages in a bibliography. Certainly they can create their own materials if they are able, but why not use the WWW? Many of the pieces created last year by my BA Communication and Media students used stock images, for example, to good effect.
7. Road testing an chosen audience is vital - students should know who their audience is, as with any narrative medium. The should test their work and write a report on what their reader-testing tells them, prior to finalising designs and content.
Monday, 10 January 2011
New Media Narrative at Bournemouth Univesrity
Monday, 1 November 2010
Poole Literary Festival/undergrad teaching
Friday, 2 July 2010
latest developments
First, Tom, Jim Ready and I have been re-skinning the Genarrator interface and adding functionality to the tool kit. This is all coming along well, and the new version will be online very soon.
Second, I am helping the Poole Literary Festival to run a competion for a New Media Writing Prize. We hope to draw in innovative and interactive writing (as we know, 'writing' includes images, sound and anything else you can put on a PC screen). The prizes will be given at a special awards ceremony at Poole Lighthouse on October 31st, so do please follow the link and enter if you have anything new to say! It can be fiction or non-fiction.
Third, I will be running workshops at the Poole Literary Festival using Genarrator, where anyone can come along and make an interactive story. I'm going to provide resources and give instruction on using Genarrator. It will be fun, and I hope we get a good turnout of people wanting to try their hand at telling stories in new media.
Below is the new-look Genarrator interface.
Saturday, 12 September 2009
Liverpool conference
Friday, 4 September 2009
Ready to beta test!
Please have a look, and have a go at making a short interactive story. There's a facility to report bugs, and we'd be pleased if you'd let us know what works and what doesn't.
http://genarrator.cemp.ac.uk/
Thursday, 2 July 2009
nearly ready for road-test
Wednesday, 29 April 2009
latest designs

Friday, 27 March 2009
Genarrator visuals

Wednesday, 11 March 2009
latest design spec - March 2009
'GENARRATOR' PROJECT DEVELOPMENT BRIEF 09/03/09
Aims and Objectives
· To produce an online application allowing users to create and view interactive narratives.
Target Audience
· The project is aimed at anyone wishing to create an interactive narrative, without any prior experience.
Design
· Should be as simple and easy to use as possible
· Should fit on 1024 x 768 resolution with as little scrolling needed as possible.[X1]
· A suitable colour scheme should be used.
Registration [X2]
· Users should register with the site in order to create interactive narratives.
· Registration will require them to enter the following information:
◦ Name
◦ Age
◦ Email Address (should be verified)
◦ Password (entered twice for verification)
Creating Narratives
Users should register in order to create narratives.
Users should be able to add:
Sound
Video Files
Images
Text[X3]
Hyperlinks
Links to other pages in the narrative.
An optional sidebar with links to all pages.
New pages
Page Names (for creation use and use in the sitemap)
A site map should also be created showing the way in which pages are linked:
[X4]
A drag and drop system should be used to allow users to add these items as it is easy to use and will be familiar to most users.
An upload form for images, sound and video will be outside of the flash application (as flash does not have upload options).
A list of uploaded files will be displayed in flash, allowing them to be dragged into the narrative.
Options to resize and rotate images should be included. (Images can also be resized on upload to reduce file size as many users will not be able to resize them prior to upload)
Could be developed to allow users to change the background image.
Viewing Narratives
· Video and sound should have options to fast forward, pause and play.
· Mute button should be included and mute all sounds when pressed.
· Should display optional sidebar with links to all pages of the narrative (to the left of the narrative at first.. if different templates are introduced, the bar can be moved accordingly).
· Previously visited pages should be marked to inform users.
Front Page[X5]
· Displays the latest narratives viewable by the public (name, author, creation date and description, with a link to view the narrative)
· Has options to register/login or link to view/edit your narratives if already logged in.
· Possibility to search narratives.
My Narratives[X6]
· Has list of all narratives user has created with options to edit/delete them.
· Has options to edit user account information.
Technical Spec
· Should run in flash with PHP4 (xml feeds bringing data into flash)[X7]
· A mysql database will be used to store data, images, sounds and video will be stored in appropriate folders on the server
User Levels[X8]
· Admin
◦ Can delete all narratives
◦ Can modify user accounts
· Author
◦ Can edit and delete only narratives that they've created
· User
◦ Can view narratives.[X9]
[X1]No scrolling?
[X2]Tom and I like this
[X3]And images.
Question – what range of file types can be uploaded?
Elements need to be ‘ordered’ ie front to back, control which element lies I background, which element overlays.
[X4]Site map needs to be moveable. ie visually re-arranged to suit the writers’ conception of narrative structure. Also needs to show hyper-linked elements within a page, not page-to-page links
[X5]We like this v much
[X6]Good!
[X7]Good – Tom Ok’s this but Tom will check RackSpace host (php5 used?)
[X8]Maybe call this ‘Permissions’ ?
[X9]Maybe add a comment/discussion facility for readers later
Wednesday, 25 February 2009
the 'alpha' phase - initial design features
For the Writer:
Text entry (in movable/shapeable boxes)
Image import/insert (in boxes)
Video import/insert; video control insert (for end user)
Sound import/ insert - with control for the user (maybe able to be triggered by mouse rollover, or maybe via control bar)
Front-back ordering of element boxes
Hyperlinking from/to page or media element or text element
Site map generation to keep track of and display links (e.g. as Dreamweaver)
menu/timeline/site position view - to be adjustable and placeable on page, by writer
Font choice
Font colour choice
For the end-reader/user:
Site overview always on view
Page/chapter menu on view
Bookmark facility (i.e. where am I now? Where have I already been?)
Backtrack facility (non-linear, i.e not just browser function, but in any direction and able to jump steps)
Clear 'home' page
Looking forward to seeing Jim's designs.
Saturday, 21 February 2009
developer appointed
Tuesday, 3 February 2009
interviews
Friday, 28 November 2008
Progress?
I want, ideally, to be able to get a 'template' up and running by the summer so I can take it out and road test it with undergrads or college or school students. In order to do that, and make full use of the research time I have this academic year, Jon and I considered that if we can't get a pro developer on board soonish, we might go 'back' (in one sense, but forward in another) to the original smaller project - this would entail designing a protoype platform, maybe in an existing software application as simple as Word, which we can test for the various areas of interactive writing I feel are crucial, such as navigation design, meaningful narrative-driven linking, constant-context view, purposeful interactivity.
Then, even if this year we don't get to the point of having a downloadable, uploadable system with a CEMP host for 'Help', design advice, project gallery etc, we will have tested my design and writing prinicples- from that we can go forward next year to the 'bigger' phase.
We're going to meet with Ben Templeton (local web developer) to discuss 'spec', soon - and from there see what we feel we should do to get the platform design underway.
Wednesday, 22 October 2008
October 22nd latest
Essentially, I had been thinking of Genarrator as a small-scale software platform, something we could give away on a CD, which would allow non-techie people to create interactive stories. That's still the main aim, but Jon has opened the project up by suggesting that we create something that can be offered to users via a CEMP-hosted site, an application which can be downloaded, along with the offer to writers of being able to upload their creations to the host-space. That way we can create an archive of cool material which will serve as a display case for others to view, and a record of how our research is being translated into practice. From a CEMP perspective, there would be a financial implication to hosting work, so ultimately a small charge might need to be levied - initially though, users would be offered the software and upload free of charge. And we can still use the application (Genarrator) with partner institutions, schools, writing groups etc, so that interactive narrative hopefully begins to become much more widely practiced and understood.
Finally, we will be able to use Genarrator for the teaching of interactive writing, and it could be used in other pedagogic areas, such as the teaching of self-evaluation, recording students' learning journeys, or documentary and biographical writing.
So, we're going to speak to potential web developers very soon, to see who might be able to assist me (given that I'm being unusually strong-willed about what I want to be built into Genarrator in order to make it usable and productive for writers and readers).
Wednesday, 15 October 2008
So far, so fascinating
This is a brief update of where we are so far.
The project was conceived back in the summer, and after some fascinating discussions with Prof Stephen Heppell, and a lot of backup from Jon (Wardle) I worked out what I wanted to do: CEMP needed a project within its Pedagogic Innovation Fund which would add to pedagogic understandings and techniques, and I wanted to continue to develop my research and creative exploration of interactive narrative.
I didn't want to re-run the Portland project (see 'Gallery' for details and examples of the work done there), but I did want to use the experience we'd gained during that project.
What had I learned from Portland? Two major things stand out -
1. Interactive fiction (hypertext narrative/digi-lit -call it what you will, seeing as no one has hit on THE term for it yet) does work. The school kids created really fun stories, with narrative structure and meaningful interaction, in interfaces that were easy for end-users to learn and use. So, in future, if we got the balance between absorption and interaction right, we could make more sophisticated narratives that really grabbed the reader (see my Convergence piece for some reasons why a lot of interactive fiction fails in this regard: http://con.sagepub.com/cgi/content/refs/12/4/447
2. The concept of a template into which an interactive narrative could be 'poured' worked really well. I'm aware of the dangers of restricting the creative flow: a template could be too constraining, but for 14-year-old not-highly-technical students it was fine. But, from that, I realised that if we could design a template that was as easy to use, but which could be flexible enough for older writers to work within, we might be able to 'launch' interactive writing into a wider population of creative writers. There are plenty of writers 'doing'' interactive fiction, but the platforms are tricky to use: e.g. I've tried Eastgate Systems' pioneering Storysace software, and it's fun, but limited and its interface is not very 'now'.
Talking with Prof Heppell, it became clear that an intuitive, easy to use (for writer and reader) digital platform could also offer learners the chance to tell the stories of their learning 'journeys'. And of course, then my explanation to the Portland kids of interactive fiction being like a journey with loads of paths and side-roads and digressions seemed highly appropriate (clever me!)
So, I crystallised the project into its current form: research into devising and designing a flexible digital platform for writing and reading interactive stories, and of course, the teaching of both. We probably won't use Flash, even though that worked brilliantly in Portland, because it's quite hard to learn as a writer, and we want to be able to give our platform away, to schools and colleges perhaps, and to be able to use it with our own students who might not be skilled multi-media types.
If/when we get a usable platform, we'll beta test it.
Then I'll write about it and do a conference maybe... and then we'll refine it and make interactive narrative as mainstream as narrative in film or books... so far, so very fascinating...